var chicken = []; var ChickenQualities = function() { this.size = random(19, 200); this.x = random(0, 350); this.y = 440; this.speed = random(0.5, 5); }; var drawChickens = function( ){ if(chicken.length < 5) { chicken.push(new ChickenQualities()); } for(var i = 0; i < chicken.length; i++) { image(getImage("minecraft/chicken"), chicken[i].x, chicken[i].y, chicken[i].size, chicken[i].size); chicken[i].y -= chicken[i].speed; if( chicken[i].y < -50){ chicken[i] = new ChickenQualities(); } } }; var draw = function() { background(0); drawChickens(); };