var mouseClicked = function() { fill(random(25), random(255), random(255)); }; var draw = function() { var mouseDist = dist(200, 200, mouseX, mouseY); noStroke(); for (var i = 0; i < 18; i++) { resetMatrix(); translate(200, 200); rotate(i * 20); rect(0, mouseDist, mouseDist / 2, mouseDist / 2); } };